I think my favorite detail is still the way Riley's ass jiggles there.
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I think my favorite detail is still the way Riley's ass jiggles there.
Adorably cozy! Also are you planning to release the song separatly too? Caught myself rewatching it more than a few times for that part lol
Short, sweet and to the point. Oddly enough the way the art looks and the animation feels gives me a very 'old school flash' vibe to it.
Glad it does! I was raised on that underground newgrounds flash feel, so tts flattering when I hear that vibe come across in my work!
Very addictive! Love the soundtrack too
AYYY thank you my dude!!!
Its a fun concept (certainly worth revisiting and/or building upon), and as far as menus goes it feels really nice. The way you use the cards to interact with most things remind me a lot of games like slay the spire and hearthstone.
In general the gameplay loop is fun, but there is one thing that really bothers me are the potions. I feel they should be in their own category, there were WAY too many times when i tried fighting a goblin only to feed him my entire potion stock or try to heal myself only to eat a whole axe. Maybe they could be in their own category as an item card, and then include potions that do buffs/debuffs to add to the risk and the curse mechanic?
Overall a solid game and a concept worth revisiting/building upon.
Interesting idea, and certainly worth revisiting/polishing, but there is one major flaw: the inventory for some reason moves alongside the text log, so by the later stages of the adventure there will be so much text that you can't even access your items anymore.
Unless i'm missing some sort of scroll function here but it doesn't seem to be the case.
EDIT: the issue with the scrolling was fixed, things work as intended now. also the new menu
design looks quite nice!
Thanks Zn65 -- there should have been a scrollbar (at least until I can tidy up the layout to keep the inventory from moving at all)!
Just uploaded a new version with what should be a fix for the issue.
WORM
This is the sound of the pain receptors/nerves in your brain going haywire
For some reason this tune reminds me of the music from the space/future levels from crash 2 and 3, i really dig it.
Love the kind of energy she gives here.
A whole new meaning to 'motorboating'
Also that main theme is such a vibe.
Dividido entre intimidação e partir pro abraço lmao
Learning art, finally got my degree in CS, hopefully will be a gamedev (as a hobby or a career) someday.
Age 27, Male
Bachelor in computer science
Land of many hues
Joined on 11/21/18